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LSPDFRv1.1.38.3k installsClosed source

MoveThatPed

Speak into a real microphone, hear a real megaphone, and watch traffic actually move out of the way.

MoveThatPed walkthrough

Full walkthrough on the original release. Mic chain, voice commands, traffic response, and the XML config tour.

What it does

The short version, then the long one.

MoveThatPed is an LSPDFR plugin that turns your microphone into a working police megaphone. Speak into your real mic and the game reproduces the audio through a megaphone-shaped DSP chain (bandpass filter near 1800 Hz, light distortion to simulate speaker compression, gain shaping, echo for urban reflection, a noise floor for realism) so every line sounds like it's coming through a real PA, not a Discord call.

On top of the audio, a built-in speech-recognition layer listens for command phrases. When you say 'move,' 'clear the road,' or 'pull over,' surrounding traffic responds with physically-driven evasion: vehicles change lanes, brake, honk, and open a path. High-speed scenarios trigger an urgent multi-stage clearing wave so you can actually use the megaphone in pursuits.

Every parameter is configurable via a commented XML file. Filter frequency, resonance, gain, noise level, echo, keybind, and the recognized phrase set are all editable without touching code.

At a glance

  • Real-time mic capture with bandpass filtering centered around 1800 Hz
  • Voice commands: move, clear the road, pull over
  • AI-driven traffic that physically reroutes around your unit
  • Configurable audio chain via XML (filter, gain, echo, noise)

How it works

Three honest answers to one common question.

  1. 01

    Megaphone audio pipeline

    Microphone input passes through a custom DSP chain: bandpass filter centered near 1800 Hz for the tinny PA character, controlled distortion for speaker compression, gain shaping for in-game volume, an echo for urban reflection, and a noise floor for realism. Latency is kept low so it feels like a live channel.

  2. 02

    Voice command recognition

    A built-in speech recognition layer listens for command phrases while the megaphone is active. The phrase set is configurable; defaults are 'move,' 'clear the road,' and 'pull over.' Commands fire the traffic-control pass without breaking the megaphone audio loop.

  3. 03

    AI-driven traffic clearing

    Issued commands trigger a physically-based clearing pass: vehicles closer to your unit react first; high-speed emergencies trigger urgent multi-stage pulse waves; NPCs honk, brake, and evade in shape with the situation. The result reads like a real road giving way, not a scripted animation.

Demo

See it on a real shift.

Pulled-up traffic clears the road

Hosted on Medal.tv

Community clip from a real shift. Voice command fires; the lane in front opens up like it should.

Clip by SrVenuh36

Installation

  1. 01Download the latest movethatped-1.1.3.rar from the LCPDFR.com release page.
  2. 02Drop NSound.dll and RagePluginHookSDK.dll into your main Grand Theft Auto V directory.
  3. 03Drop the included plugins folder into your main Grand Theft Auto V directory and replace files when prompted.
  4. 04Launch GTA V, load LSPDFR, and verify MoveThatPed loads in the RAGE Plugin Hook console.

Requirements

  • RAGE Plugin Hook (latest)
  • LSPDFR 0.4.9 or newer
  • A working microphone set as the default Windows input device

License

Free, closed source. Distributed only on LCPDFR.com.

Changelog

Every shipped version, plain language.

  1. v1.1.3

    Updated audio processing for improved performance. Bumped NAudio to 2.2.1 for compatibility. Resolved a speech-recognition conflict with the Grammar Police plugin.

  2. v1.0.0

    Initial public release on LCPDFR.com. Megaphone DSP chain, voice command recognition, AI-driven traffic clearing.

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